Masonic Ritual, Greys, Anunnaki, The Dragon Under Johnston Atoll, Hero’s Journey & Janet Lessin

/, Janet Kira Lessin/Masonic Ritual, Greys, Anunnaki, The Dragon Under Johnston Atoll, Hero’s Journey & Janet Lessin

Masonic Ritual, Greys, Anunnaki, The Dragon Under Johnston Atoll, Hero’s Journey & Janet Lessin

From  DANCE OF SOULS-Pierce the Veil (Book 1): The story of her hero’s journey through consciousness.

In this mind-blowing interview, Janet tells radio host Miesha Johnston how at eighteen months of age, Masons ritually evoked her spirit and how she stayed connected to the paranormal her whole life.

Extraterrestrials revived her from a brutal rape she suffered at age 4. They foretold her role in helping humanity survive and thrive.

In 1996, a team of Grey Aliens and American soldiers abducted her from her dorm on Johnston Atoll in the Pacific. They took her in a USO to a base under the atoll.  There, twelve-foot Nordic-looking extraterrestrial humans, the Anunnaki, marched with her to a huge female dragon. The Dragon readied Janet to speak for modern feminine Homo sapien aspirations before the Galactic Council.

The Dragon opened Janet to the consciousness of Ninmah, Mother of Humanity, charged with creating a civilized civilization based on peace, love, and partnership.

The audio program ends with a meditation for extraterrestrial, spiritual and helpful paranormal experiences to assist you on your journey to higher consciousness and to aid your return to humanity with what you learn.

More at http://wp.me/p1TVCy-3Uk
Here’s how Russian TV dramatized Janet’s experience:

WHAT’RE THE BOONS FROM YOUR HERO-JOURNEYS?  Growth-Induction Experiential by Sasha Alex Lessin, Ph.D. (Anthropology, U.C.L.A.)

EXPERIENTIAL CUES

Have a partner give you the directions below or read the directions and experience the visualization in private. If you do this with a partner, tell her or him to read the cues printed in bold, but not the directions enclosed in [square brackets].

Sit comfortably. Close your eyes. Breathe deeply. With each breath, relax more. [Let her or him take ten full breaths.]

HEAR THE CALL TO ADVENTURE.

Imagine a voice softly calling you from once-upon-a-time. Lift a finger when you hear it. [Wait till she or he lifts a finger.]

You’re drawn by it to a safe, private place, perhaps one you knew as a kid. Raise your finger when you see it.

Smell pleasant scents here.

Your private place has a door leading to the wondrous realm. Open the door and see steps down. Grasp the rail and step onto the smooth wooden steps. Descend ten steps to the landing. With each step, relax more. With each, breathe more deeply.

Get in a boat at the landing. Curl up on cushions in the boat. Feel safe and drowsy as the boat gently rocks and drifts. It beaches on the shore in front of the gate.**

MEET THE HELPER

Encounter a creature or force who will help you pass the guardian.

See your helper near the gate.

Pretend for a moment you are that helper. Raise your finger when you start to feel what it’s like to be Helper. Say aloud what you are like as Helper. As Helper, tell your person how you can help her or him.

CONFRONT THE GUARDIAN

Be yourself on your quest again. Imagine you approach the gate and its guard.

Become the guardian. State your existence, Guardian. Challenge the person approaching the gate.

PASS TESTS***

Now become yourself and confront the guardian. Talk to it/her/him. Make up and tell me the story of how you defeat or get by the guardian. In the story you construct, imagine you get help from your helper. [Encourage her or him to use the present tense]

Describe going alive (or dying and going dead) into the realm.

TRIUMPH IN SUPREME ORDEAL

Experience and triumph in the greatest imaginable test. Describe the scene to me.

GET THE BOON

Gain the reward, take the boon****

RETURN

If you’re blessed by the powers, go under their protection. If not, flee, encountering obstacles. Describe your exit.

At the threshold, leave behind the powers of the realm and re-emerge with your boon.

Find the boat drifted on the beach. Get in and fall deeply asleep. Become dimly aware that the tide is rising, lifting and gently rocking the boat. Know that you’re safe as the boat drifts back to the landing. Go up the steps to the sanctuary.

ELIXIR

Become the boon, the gift you have brought back to the world. State your existence as boon. Tell humanity your significance.

Now become yourself again, deeply relaxed. As I count from ten to one, become increasingly alert. Ten, nine, eight–you’re becoming more alert. Seven, six, five, four–get ready to be wide awake. Three, feel relaxed and refreshed. Two, feel alert and wonderful. One–WAKE UP. What comments do you have on his experience?

CHANGE FACILITATOR-FACILATATEE ROLES

Now change roles with me and guide me through these cues.

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*See this site regularly and get lots more self-growth experientials.

** The fantasy, thus far, is inspired by Masters, R. and Houston, J., “Mind Games”, New York: Viking, 1972. The rest of this exercise is adapted from Campbell, J., “The Hero With a Thousand Faces”, Cleveland: Meridian, 1956, pages 245-246.

*** Among the recurrent tests at the threshold and deeper in the Wondrous Realm, Campbell finds battles with brothers and dragons, journeys of wonder and in the sea, dismemberment, crucifixion and descent into the beast’s belly.

**** “The triumph may be represented as sacred marriage, father atonement, divinization, bride theft, fire theft; intrinsically it is an expansion of consciousness and therewith illumination, transfiguration, freedom” (ibid., page 246).

 

https://www.amazon.com/dp/1541220757 for book

2018-10-10T20:12:17+00:00